Secondary weapons consist of fewer weapon categories compared to Modern Warfare 2, being only able to carry a handgun, a launcher or a "special" weapon (which is either a ballistic knife or a crossbow). Reticles and lenses for the weapon sights can now be customized, and one can etch a clan tag to their weapon as well. Player characters can have their models changed by their perks instead of their primary weapons, and they can be customized with a variety of face camo. One weapon in every category in multiplayer (exempting the launchers) are designated as classified weapons, with the weapon information and icon hidden and locked until the player buys the weapon after obtaining all of the previous weapons in its category.Ĭreate-A-Class has been expanded from its previous iteration. Attachments and camouflages can now be obtained as soon as the weapon is bought rather than completing challenges, though they must be purchased with CODPoints in order to be used as well. One significant difference is the method of unlocking weapons in this game: rather than obtaining the weapon from the get-go when leveling up, weapons must be purchased through the use of CODPoints (as in, normal game currency and not premium currency used in later games) in order to utilize them, though the player still needs to be leveled up in order to buy them. Many of the mechanics of the weapons, attachments and the loadouts were retained in previous entries (beyond renaming some of the perks).
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